Inbodied Interaction Workshop 5 – at CHI 2022

Exploring the Inbodied Interaction Design Framework

Welcome to celebrate with us the Fifth anniversary of the Inbodied Interaction Workshops, (aka Body as Starting Point), at CHI 2022.

This year, we are focusing on how to create an Inbodied Interaction informed design space. To that end, we offer for engagement and development, the beta of the Inbodied Interaction Design Framework

IMPORTANT DATES

  1. Use the template below and submit your inbodied interaction exploration by Feb 24
  2. We will notify you by March 10 and provide the code to register for the workshop.
  3. Workshop date: Tuesday 26 April. New Orleans US 3:30 pm. UK 9:30 pm. AEST 6:30 am (27 April). Workshop duration 3.5 hours.

Virtual workshop

This will be a virtual workshop hosted by the CHI conference. As well as supporting contributions of individual papers and pictorials using the framework, through the new year, we will also hope to host regionally time-sensitive design jams using the framework to help test it out, refine it, and bring it together for the workshop.

Goals

Our goals here are for us to build up our community of practice, to push the boat out on how Inbodied Interaction really can be used to design interactive technology to help #makeNormalBetter for all, at scale.

More about Inbodied Interaction as an approach can be found at the WellthLab, with the inbodied interaction cheat sheets And you can also join our slack channel, bodysp.slack.com

How to join the workshop

We invite participants to explore alone or in groups any of the below three scenarios using the Inbodied Interaction Design Framework. Submissions should include a description, illustration, or video of the artefact designed to address their situation and walk through how they used the design framework questions to formulate the affordances and constraints of their designs.


Scenarios to use the II Design Framework

  1. as post hoc analysis to look at designs you (or others) have already done
  2. to explore developing a design for a new idea.
  3. work through one of the unoffice questions we provide below as a scenario for exploration

Please use this template to create your submission.
Then, submit via easy chair here

An example Scenario to explore with the Design Framework

you do not have to use this scenario – it’s offered for your consideration:
The UnOffice for the Future of Work:  Contact, Vision, Balance – the Parkour Office? 

There is growing acceptance about the problems of sedentarism at work – that sitting all day is causal – not just correlated – with a host of negative side effects. What is less often discussed are the host of designs that are unaligned with human interaction. 

Question one: How might we incorporate new ‘normal’ office practices aligned with the inbodied to promote creativity and trust-building?

For example, through various COVID lockdowns, people in conversation and in the media made clear how much they missed being “in person” with others. From an Inbodied interaction perspective, this is predictable. Physiologically (as per the in5 ENGAGE) we are wired to be physically in proximity with others. We have multiple dedicated nerves and fine muscles to support facial expressions – the roles of which are to support communication. And yet the benefits of reducing transportation costs of virtual meetings are indisputable.

Question two: How might we better amplify physiological signals to be perceivable in virtual context?

A negative side effect of more close focus screen time, however, is that it keeps us in that fixed sedentary position, with most of our movements in the sagittal plane – even if standing. Close focus screen work is associated with increasing global levels of myopia, and yet our eyesight is the highest order perceptual system we use to navigate and sense make the world. What if we were to reject the cost we pay with our eyes of screen/text technology?

Question three: How might we reinvent “reading” in particular to leverage our “relaxed” focal position that is about at 7 feet from us?

Most workplaces that are indoors are particularly sterile when it comes to microbiome diversity (c4-microbiom). Even walking meetings on a large campus can be denatured, with unnatural light cycles taking us out of diurnal rhythms.

Other Provocations

  • what would a fit bit look like if you applied the IIDF?
  • What of its questions – especially around the II continua – remain open – that is it’s not clear the designers thought about these things.

Of the second type:

  • how might you design a new kind of Fitbit using the IIDF that inverted its outsourced model to insourcing
  • that was designed to be used briefly to build tuning KSP – and then discarded – or given to someone else?
  • And if disposable, made of what that might also support healthful ends? Does it turn into a plant potter or something?

The outcomes from the workshop are real:

  • during the workshop we’ll be able as a group to build up insights from these examples that will be available ahead of time to think about what’s working, what could be revised
  • these reflections will become part of a post workshop workbook on how to use the framework with examples of both new designs and design critiques – In other words we will be creating together a USEFUL AND USABLE for designers all over the place

Our workshop will take place through a combination of asynchronous activity and the day-long virtual workshop itself. The activities will guide participants through a design process that uses the inbodied interaction framework to tackle one of our identified challenge areas. Our aims are to educate our participants the II design framework, to expand the II design framework with their insights and experience, and to understand how we can improve our explanations and design tools to make them more accessible to design practitioners.

CALL FOR PARTICIPATION

We invite you to celebrate the fifth inbodied interaction workshop at CHI by exploring the Inbodied Interaction Framework to align your designs with the internal complexity of the human body’s interconnected, physical, and biological networks first with the goal to “#makeNormalBetter” for all at scale. 

All experience levels welcome
We invite participants to explore alone or in groups one or as many of the provocations presented in this paper using the Inbodied Interaction Design Framework. Submissions should include a description, illustration, or video of the artefact designed for the provocation and a walkthrough of how they used the framework to formulate the affordances and constraints of their designs. Please use this template to create your submission. Then, submit via easy chair here

At the workshop, virtual design jams will take participants through a rapid design process using the inbodied interaction design framework to design conceptual interventions for the provocations. The outcomes will be a new resource for the health interaction design community to see how this framework can help design and validate health-supporting interactive technologies. 

All the previous CHI workshops sold out, and we hope to keep the group small enough for an intimate experience; please apply early to confirm your place.

Inbodied interaction is an emerging area in HCI that offers participants the opportunity to break new ground, with the support of a growing community of HCI and adjacent domain experts, to design interactive interventions that take the body as a starting point to facilitate human performance aspirations.

Thank you, Josh, Richard, Mike, and m.c.